PENERAPAN MEDIA PEMBELAJARAN BoneLab UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK

Authors

  • Siti Rabiatul Fajri Program Studi Pendidikan Biologi, FSTT, Universitas Pendidikan Mandalika
  • Titi Laily Hajiriah Program Studi Pendidikan Biologi, FSTT, Universitas Pendidikan Mandalika
  • Islahiyah Islahiyah MTs. Nahdlatul Mujahidin NW Jempong Mataram

DOI:

https://doi.org/10.33394/bioscientist.v8i1.2656

Keywords:

BoneLab, Learning Outcomes.

Abstract

This study aims: 1) to find out the increase in student learning outcomes; and 2) to find out students' responses after applying BoneLab learning media in class VIII at MTs. Nahdlatul Mujahidin NW Jempong. The research method uses Classroom Action Research (CAR), which consists of 2 cycles, each cycle containing the stages of preparation, implementation, observation, and reflection. The research instruments consisted of: 1) teacher observation sheet activity; 2) student observation sheet activity; 3) learning achievement test sheets; and 4) student questionnaire response sheets. The data analysis technique used is quantitative descriptive analysis with percentages. The results of the study stated that, the activities of teachers in the first cycle carried out "very well" with an average percentage of 86.48%. Whereas in the second cycle, it performed "very well" with an average percentage of 89.60%, an increase of 3.12%. Activities of students in the first cycle, the average percentage obtained was 89.30% with the category "very good". While in cycle II, the average percentage obtained was 91.5% with the category of "very good", an increase of 2.2%. The percentage of the number of students experiencing mastery learning outcomes of students in the first cycle was 46%, and in the second cycle was 66%. The percentage of students' responses to learning is 82.8%.

References

Arsyad, A. (2014). Media Pembelajaran. Jakarta: PT RajaGrafindo Persada.

Auliani, A. (2017). Pengembangan Game Edukasi Media Pembelajaran Sistem Gerak pada Manusia untuk Kelas XI SMA Menggunakan Construct 2. ST Skripsi. Universitas Negeri Yogyakarta.

Butar, R. B., Yeni, L. F., & Yokhebed. (2015). Upaya Meningkatkan Hasil Belajar pada Materi Sistem Gerak Manusia melalui Media Biocard di SMP. Jurnal Pendidikan dan Pembelajaran Khatulistiwa UNTAN, 02(02), 1-11.

Nilakusmawati, D. P. E., Sari, K., & Puspawati, N. M. (2015). Panduan Penelitian Tindakan Kelas. Badung: Universitas Udayana.

Riduwan & Sunarto. (2012). Pengantar Statistik untuk Penelitian Pendidikan, Sosial, Komunikasi, Ekonomi, dan Bisnis. Bandung: Alfabeta.

Sudjana, N. (2017). Penilaian Hasil Proses Belajar Mengajar : Cetakan ke-21. Bandung: PT. Remaja Rosdakarya.

Taufiqoh, P. L., Raharjo, & Indana, S. (2012). Profil Media Pembelajaran Interaktif Berbasis Komputer pada Materi Sistem Peredaran Darah Manusia. BioEdu, 1(2), 1-4.

Ulfa, M. (2012). Optimalisasi Hasil Belajar IPA tentang Sistem Gerak pada Manusia melalui Metode Diskusi dengan Teknik Pembelajaran Tutor Sebaya. Jurnal Dinamika, 3(1), 20-24.

Widyawati, R. S. (2019). Pengembangan Media Pembelajaran Buku Ensiklopedia Sistem Gerak Tubuh Manusia. Skripsi. Universitas Sanata Dharma.

Wijaya, R. I. (2013). Pengembangan Media Pembelajaran Berbasis Visualisasi 3D sebagai Suplemen Pendukung Pembelajaran Biologi pada Kompetensi Dasar Sistem Gerak Manusia untuk Siswa Kelas XI SMK Jurusan Keperawatan. ST Skripsi. Universitas Negeri Malang.

Downloads

Published

2020-11-18

How to Cite

Fajri, S. R., Hajiriah, T. L., & Islahiyah, I. (2020). PENERAPAN MEDIA PEMBELAJARAN BoneLab UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK. Bioscientist : Jurnal Ilmiah Biologi, 8(1), 147–157. https://doi.org/10.33394/bioscientist.v8i1.2656

Issue

Section

Articles