FARESTA, Rangga Alif; SAFANA, Mega; SUHARDI, Rizal M. The Effect of Virtual Lab (VL) Game-Based Guided Inquiry Learning on Students’ Science Literacy in Indonesia. Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran, [S. l.], v. 8, n. 4, p. 822–833, 2023. DOI: 10.33394/jtp.v8i4.8926. Disponível em: https://e-journal3.undikma.ac.id/index.php/jtp/article/view/8926. Acesso em: 16 aug. 2025.