Students’ Perception on Utilizing Kahoot! as a Game-Based Student Response System for EFL Students

Authors

DOI:

https://doi.org/10.33394/jollt.v12i2.10333

Keywords:

Kahoot, Students response system, English language teaching, Gamification,

Abstract

The utilization of mobile devices has significantly enhanced the EFL learning process. To accomplish so, student response systems (SRS) are often utilized in large classroom to gather students’ responses immediately through wireless networking and facilitate the management and monitoring of learner engagement and comprehension. The objective of the current study is to investigate the perceptions of junior school EFL students regarding the utilization of Kahoot! as a Game-Based Student Response System (SRS). Sixty seven high school students attended an English lesson accompanied by Kahoot, an online game-based Student Response System. The researchers conducted interviews to investigate students' perceptions of the expectation, advantages, and disadvantages of utilizing Kahoot!. Furthermore, classroom observations were conducted to get more comprehensive information. The result showed that the participants experienced advantages of utilizing Kahoot, such as the materials are easier to understand, the activities are engaging to do, and the students’ motivation get increased. However, lack of device support, unstable internet connectivity, and focus distraction have become major challenges. It is implied that Kahoot! is recommended as a gamification to teach EFL students.

Author Biographies

Aditya Bima Kurniawan, Brawijaya University

Undergraduated Student at English Language Education Department, Faculty of CUltural Studies, Brawijaya University.

Frida Unsiah, Brawijaya University

Dr. Frida Unsiah, M.Pd is a lecturer of Study Program of English Language Education at Faculty of Cultural Studies Universitas Brawijaya. She enrolled her Master and Doctorate Degrees in ELT at Universitas Negeri Malang. Her research interests are English Medium Instruction (EMI), Bilingualism, English for Specific Purposes (ESP), and Teaching English  as a Foreign Language (TEFL). She has been writing some articles related to her research interests and published in some accredited and indexed journals.

Khairil Azwar Razali, International Islamic University Malaysia

Dr Khairil Azwar Razali is an Assistant Professor at the Department of English Language, Faculty of Sustainable Tourism and Contemporary Languages, International Islamic University Malaysia. He received his B.Ed TESOL degree from Macquarie University, M.Ed TESL from UiTM, and PhD in Education from IIUM. Dr Khairil was an English Language teacher in Malaysian boarding school system before he joined IIUM in 2014. His research interest including teaching ESL, ESL testing and assessment, ESP course design, ESP material development, as well as Islamic discourse.

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Published

2024-04-22

How to Cite

Kurniawan, A. B., Unsiah, F., & Razali, K. A. (2024). Students’ Perception on Utilizing Kahoot! as a Game-Based Student Response System for EFL Students. Journal of Languages and Language Teaching, 12(2), 1068–1077. https://doi.org/10.33394/jollt.v12i2.10333

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