Development of Kinemaster Video in Learning Social Science in Grade 4 at SD Negeri Kauman 2
DOI:
https://doi.org/10.33394/jtp.v10i3.15319Abstract
This research is a development study using the Kemp Instructional Design Model, aimed at creating KineMaster-based learning videos on the topic of Hindu and Buddhist kingdoms for Grade 4 IPAS learning. The development process involved validation from design, material, and media experts, as well as peers. Product testing was conducted in three stages: small, medium, and large group trials. Data were collected using questionnaires to assess aspects such as content clarity, accessibility, and engagement. The results show that KineMaster videos improve student interest and understanding, especially for abstract or difficult topics. The combination of visuals and audio helps make learning more interactive and enjoyable. Additionally, students can access the material anytime, supporting flexible learning. For teachers, KineMaster enables more creative content delivery and offers opportunities for students to participate in creating learning media. However, some challenges remain, such as limited technical skills and the time required to produce high-quality videos. Therefore, training for both teachers and students is important to maximize the benefits of this technology. In conclusion, KineMaster-based videos are a promising tool to enhance learning quality, increase student motivation, and foster creativity in the classroom.
References
Sutrisno, A. (2021). Pemanfaatan Aplikasi Kinemaster untuk Meningkatkan Kreativitas dan Motivasi Belajar Siswa. Jurnal Teknologi Pendidikan, 34(2), 111-120.
Schunk, D. H., Pintrich, P. R., & Meece, J. L. (2020). Motivation and Learning: Theory, Research, and Application. Pearson Education.
Dewi, F., & Rachmawati, D. (2022). Pengaruh Penggunaan Aplikasi Video Editing terhadap Kreativitas dan Prestasi Belajar Siswa di Sekolah Menengah Pertama. Jurnal Pendidikan dan Teknologi, 8(2), 112-120.
Sari, A., & Putri, L. (2021). Pemanfaatan Aplikasi Kinemaster dalam Pembelajaran Daring untuk Meningkatkan Keterlibatan Siswa. Jurnal Pendidikan Inovatif, 5(1), 65-72.
Wijayanti, N. A., et al. (2022). Pengaruh Penggunaan Aplikasi Video Editing terhadap Kemandirian Belajar Siswa di Sekolah Menengah. Jurnal Teknologi Pendidikan, 10(3), 115-123.
Sari, R. F., & Hidayah, S. (2021). Kreativitas dalam Pembelajaran Mandiri: Dampak Penggunaan Aplikasi Kinemaster untuk Menyusun Materi Pembelajaran. Jurnal Inovasi Pendidikan, 8(1), 45-52.
Setiawan, H., & Suhendar, E. (2021). Dampak Penggunaan Aplikasi Video Editing dalam Meningkatkan Kreativitas Pembelajaran Siswa. Jurnal Teknologi Pendidikan, 15(2), 150-160.
Suhendar, E. (2021). Eksplorasi Media Digital dalam Pembelajaran Berbasis Proyek. Jurnal Pendidikan Inovatif, 13(4), 233-240.
Aisyah, V., Raden, F., & Zaini, A. (2021). The Impact of Video Editing Apps on Student Learning Motivation. Journal of Educational Technology, 15(3), 205-213.
Bell, S. (2022). Designing Project-Based Learning for the Modern Classroom. Journal of Education and Learning, 34(4), 45-56.
Wirawan, I., & Putra, S. (2022). Utilizing Video Editing Applications in Student-Centered Learning: A Case Study of Kinemaster. International Journal of Interactive Media, 18(2), 112-119.
Rizki, A. (2022). Pengaruh Media Pembelajaran Video Terhadap Prestasi Belajar Siswa di Sekolah Menengah Atas. Jurnal Pendidikan Teknologi dan Media, 12(3), 112-120.
Sundari, M., & Sari, R. (2021). Pemanfaatan Aplikasi Video Editing dalam Pembelajaran: Pengaruhnya Terhadap Keterlibatan Siswa. Jurnal Inovasi Pendidikan, 6(2), 48-58.
Pratiwi, E. (2023). Penerapan Aplikasi Kinemaster pada Proyek Pembelajaran Berbasis Video dan Dampaknya terhadap Kreativitas Siswa. Jurnal Pendidikan dan Teknologi, 10(1), 34-40.
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2025 Nanang Setyaning Sutrisno, Achmad Noor Fatirul, Feny Rita Fiantika

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
- Authors who publish with JTP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- Licensing for Data Publication
Licensing for Data Publication
JTP use a variety of waivers and licenses, that are specifically designed for and appropriate for the treatment of data:
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)