Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students' Learning Motivation in Social Studies

Authors

  • Dista Ayu Umdatul Choiroh State University of Malang, Indonesia
  • Bayu Kurniawan State University of Malang, Indonesia
  • Linda Zulkifa Rahayu State University of Malang, Indonesia
  • Arista Wati State University of Malang, Indonesia
  • Erna Sari State University of Malang, Indonesia

DOI:

https://doi.org/10.33394/jtp.v10i3.15850

Keywords:

Virtual Gallery Walk, Spatial.io, Learning Motivation in Social Studies,

Abstract

The aim of this study is to enhance students' motivation in learning Social Studies (IPS) through the implementation of a virtual gallery walk learning model using Spatial.io. Spatial.io was selected because it offers an immersive 3D learning environment that supports interactive learning experiences. This research adopts a design thinking approach, consisting of five stages: empathize, define, ideate, prototype, and test. The subjects of the study were 8th-grade students from class 8A at SMP Laboratorium UM Malang. The developed product demonstrated that the application of a virtual gallery walk using Spatial.io effectively increased students' learning motivation, as evidenced by higher levels of active participation, enthusiasm, and positive feedback throughout the learning process.

References

Afriani, M., Suhendri, & Venty. (2022). The Relationship between Self-Efficacy and Learning Motivation of Students of SMP Negeri 2 Kalimanah. Journal of Education and Counseling (JPDK), 4(6), 681– 690. https://journal.universitaspahlawan.ac.id/index.php/jpdk/article/view/8234/6190

Bonali, F. L., et al. (2021). How Academics And The Public Experienced Immersive Virtual Reality for Geo-Education. Geosciences, 12(1), 9.

Dam R., Siang T., 2021. Design Thinking: Get Started with Prototyping. Interaction Design Foundation. https://www.interactiondesign.org/literature/article/design-thinking- getstarted-withprototyping

Deci, E.L., & Ryan, R.M. (2000). The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227–268.

Harahap, N Adek. (2021). The Effect of Gallery Walk Type Cooperative Learning Model on Mathematical Communication Ability of Students of Smp Negeri 8 Pandangsidimpun. Journal of MathEdu (Mathematic Education Journal). Vol. 4. No. 3. https://journal.ipts.ac.id/index.php/MathEdu/article/view/3139.

Imron, al. (2023). Application of Discovery Learning Model with Gallery Walk Method to Improve Student Learning Outcomes (Quasi Experiment on Economics Subjects Class X SMA Negeri 15 Bandung Academic Year 2022/2023). Thesis. Faculty of Teacher Training and Education, Pasundan University. Bandung.

Lestari, I Dewi., Prasetyo P Sukma., Prasetyo Ketut & Prastiyono H. 2024. The Effect of Gallery Walk Cooperative Learning Model on Learning Motivation and Cooperation Ability in Social Studies Learning. Dialectics of Social Studies Education, Volume 4 (3) (2024): 165-178. https://ejournal.unesa.ac.id/index.php/PENIPS/article/view/63651

Masni, H. (2017). Strategies to increase student learning motivation. Scientific Journal of Dikdaya, 5(1), 34-45.

Nurfadhillah, S., Tantular, L. D., Syafitri, H. A., Fauzan, M. I., & Haq, A. S. (2021). Analysis of Interactive Media Development Based on Power Point in Distance Learning at Mi Darussaman. Pensa: Journal of Education and Social Sciences, 3(2), 267–279.

Nurmala, D. A., Tripalupi, L. E., Suharsono, N., & Ekonomi, J. P. (2014). The effect of learning motivation and learning activities on accounting learning outcomes. Undiksha Journal of Economic Education, 4(1), 1-10.

Purwanto, Hudiyono R Reza., Sukriono Didik, dkk. 2025. Transformation of the Nusantara Virtual Class Model with Spatial.io as an Effort to Improve Multiskill for PPG Social Studies Students in the Era of Society 5.0. Journal of Social Sciences and Humanities. Volume 8 Number 1 (2025).

Rasyida, Rani., Nurdin E Ali., & Rasim. 2023. Metaverse -Virtual Reality Based Learning Using Spatial.io with Discovery Learning Model to Increase Student Understanding and Interest. Tambusai Education Journal. Volume 7 Number 2 Year 2023.

Sulfemi, W. B., & Mayasari, N. (2019). The Role of Value Clarification Technique Learning Model Assisted by Audio Visual Media to Improve Ips Learning Outcomes. Journal of Education, 20(1), 53. Https://Doi.Org/10.33830/Jp.V20i1.772.2019.

Tampubolon, R. A., Sumarni, W., & Utomo, U. (2021). The Effect of Online Learning and Learning Motivation on Student Learning Outcomes in Elementary Schools. Basicedu Journal, 5(5), 3125–3133.

Uno, Hamzah B. 2013. Motivation Theory and Its Measurement: An Analysis in the Field of Education. Jakarta: Bumi Aksara.

Downloads

Published

2025-07-30

How to Cite

Choiroh, D. A. U., Kurniawan, B., Rahayu, L. Z., Wati, A., & Sari, E. (2025). Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students’ Learning Motivation in Social Studies. Jurnal Teknologi Pendidikan : Jurnal Penelitian Dan Pengembangan Pembelajaran, 10(3), 488–496. https://doi.org/10.33394/jtp.v10i3.15850

Issue

Section

Articles

Citation Check