Pengembangan Media Interaktif Kvisoft Flipbook Maker Pada Pembelajaran Bahasa Indonesia
DOI:
https://doi.org/10.33394/jtp.v8i2.6627Keywords:
Media Interaktif, Kvisoft Flipbook Maker, Bahasa Indonesia, Cerita PendekAbstract
The aims this development is to produce Kvisoft Flipbook Maker Interactive Media in Indonesian as a source of information that is of particular interest and is also expected for students as a whole. The development model used in the development of this interactive learning multimedia is the ADDIE model. The development stages in the ADDIE model consist of five stages which include analysis, design, development, implementation, evaluation. The development process involves subject content experts, learning design experts and learning media experts to provide feedback and input for improvements. In addition, the Indonesian Subject teacher as a user of the Kvisoft Flipbook Maker Interactive Media also provides feedback and input. Based on the results of the research, several conclusions can be drawn as follows: (1) The development of Kvisoft Flipbook Maker Interactive Media was developed based on an analysis of the needs of teachers and students through a needs questionnaire provided by the developer, (2) Validation results of material experts, media experts, and product design experts development of Kvisoft Flipbook Maker Interactive Media with very feasible criteria to be developed, and (3) Based on the results of research on the development of Kvisoft Flipbook Maker Interactive Media it can be concluded that Kvisoft Flipbook Maker Interactive Media learning media is used in developing abilities in designing creative, innovative and interesting learning.
References
Anita Adesti, & Siti Nurkholimah. (2020). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Adobe Flash Cs 6 Pada Mata Pelajaran Sosiologi. Edutainment, 8(1), 27–38. https://doi.org/10.35438/e.v8i1.221
Apriliyani, S. W., & Mulyatna, F. (2021). Flipbook E-LKPD dengan Pendekatan Etnomatematika pada Materi Teorema Phytagoras. Seminar Nasional Sains, 2(1), 491–500.
Candra Eka Setiawan, N., Dasna, I. W., & Muchson, M. (2020). Pengembangan Digital Flipbook untuk Menfasilitasi Kebutuhan Belajar Multiple Representation pada Materi Sel Volta. Hydrogen: Jurnal Kependidikan Kimia, 8(2), 107. https://doi.org/10.33394/hjkk.v8i2.3194
Fahmi, S., & Priwantoro, S. W. (2018). Analisis Kebutuhan Pengembangan Media Pembelajaran Interaktif Menggunakan Kvisoft Flipbook Maker Untuk Mata Kuliah Multimedia Pembelajaran Matematika. 700–704.
Farida, N., & Ratnawuri, T. (2021). Pengembangan E-Modul Interaktif Berbantu Flipbook Pada Mata Kuliah Statistik. 3, 72–78.
Fitri, E. R., & Pahlewi, T. (2020). Pengembangan LKPD Berbantuan Kvisoft Flipbook Maker pada Mata Pelajaran Teknologi Perkantoran di SMKN 2 Nganjuk. JPAP: Jurnal Pendidikan Administrasi Perkantoran, 9(2), 281–291.
Fitriasari, P., Fahriza Fuadiyah, N., Destinar, Misdalinda, Rohana, & Dwi Nopriyanti, T. (2021). CommunityEducation Engagement Journal. 2(2), 11–20.
Istigfar, A. M., Wijaya, M., & Nurmila, N. (2018). Pengaruh Multimedia Ncesoft Flipbook Maker Pada Materi Pembelajaran Pengendalian Gulma Terhadap Motivasi Dan Hasil Belajar Siswa Kelas Xi Atph Smk Negeri 1 Bone-Bone. Jurnal Pendidikan Teknologi Pertanian, 1, 66. https://doi.org/10.26858/jptp.v1i0.6234
Komang, Ni Arini, H. Syahrudin, and I. G. W. S. (2013). Pengaruh Model Pembelajaran Addie Terhadap. Universitas Pendidikan Ganesha Singaraja 1.
Maharcika, A. A. M., Suarni, N. K., & Gunamantha, I. M. (2021). Pengembangan Modul Elektronik (E-Modul) Berbasis Flipbook Maker Untuk Subtema Pekerjaan Di Sekitarku Kelas Iv Sd/Mi. Jurnal Pendidikan Dasar Indonesia, 5(2), 165–174.
Maryati, I., Agung, L., & Pelu, M. (2021). Flipbook KVISOFT Teaching Development Language about the Leaf of Historical Tradition in SMA Negeri Karang Pandan. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 4(1), 187–192. https://doi.org/10.33258/birle.v4i1.1572
Munawaroh, S., Fathimah Ahmadah, I., & Purbaningrum, M. (2021). E-Magmath Berbasis Flipbook Pada Materi Himpunan Di Kelas Vii Smp/Mts. Jurnal Pembelajaran Matematika Inovatif, 4(1), 45–54. https://doi.org/10.22460/jpmi.v4i1.45-54
Pornamasari, E. I. (2017). Pengembangan Modul Pembelajaran Berbantu Flipbook Maker Dengan Model Pembelajaran Numbered Heads Together (Nht) Berbasis Teori Vygotsky Materi Pokok Relasi Dan Fungsi. Aksioma, 7(1), 74. https://doi.org/10.26877/aks.v7i1.1412
Putri, M., & Purmadi, A. (2020). Pengaruh Media Pembelajaran E-Modul Berbasis Sigil Terhadap Motivasi Belajar Siswa pada Mata Pelajaran Desain Grafis. Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran, 5(2), 174-180. doi:https://doi.org/10.33394/jtp.v5i2.3073
Putri, R. A., Uchtiawati, S., & Fauziyah, N. (2020). Pengembangan Media Pembelajaran Interaktif Flip Book Menggunakan Kvisoft Flip Book Maker Berbasis Seni Budaya Lokal. DIDAKTIKA : Jurnal Pemikiran Pendidikan, 26(2), 1. https://doi.org/10.30587/didaktika.v26i2.1468
Rofifah, D. (2020). 済無No Title No Title No Title. Paper Knowledge . Toward a Media History of Documents, 3(November), 12–26.
Setiani, R. (2015). Pengembangan Media Pembelajaran Mengapresiasi Teks Cerita Pendek Berbasis Adobe Flash CS5 Untuk Kelas XI SMA. Universitas Negeri Yogyakarta, 1–162.
Sidik, F. D. M., & Kartika, I. (2020). Pengembangan E-Modul dengan Pendekatan Problem Based Learning untuk Peserta Didik SMA/MA Kelas XI Materi Gejala Gelombang. Jurnal Penelitian Pembelajaran Fisika, 11(2), 185–201. https://doi.org/10.26877/jp2f.v11i2.6277
Siwardani, N. W., Dantes, N., & IGK Arya, S. (2015). Pengaruh Model Pembelajaran ADDIE Terhadap Pemahaman Konsep Fisika dan Keterampilan Berpikir Kritis Siswa Kelas X SMA Negeri 2 Mengwi Tahun Pelajaran 2014/2015. Jurnal Administrasi Pendidikan, 6(1), 1–10.
Slamet, F. A., & Lasan, B. B. (2021). Pengembangan Media Bimbingan Fliipbook Nilai-Nilai Pendidikan Antikorupsi bagi Siswa Madrasah Ibtida ’ iyah Attaraqqie. 84–91.
Sugianto, D., Abdullah, A. G., Elvyanti, S., & Muladi, Y. (2017). Modul Virtual: Multimedia Flipbook Dasar Teknik Digital. Innovation of Vocational Technology Education, 9(2), 101–116. https://doi.org/10.17509/invotec.v9i2.4860
Ulum, M. K., S, E. E., & Ysh, A. S. (2020). Keefektifan Model Pembelajaran Addie Terhadap Hasil Belajar Matematika. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(1), 98. https://doi.org/10.23887/jppp.v4i1.24774
Wicaksono, A. (2017). Peran Media Audio dalam Meningkatkan Kualitas Proses Pembelajaran Apresiasi Cerita Pendek. SHAHIH : Journal of Islamicate Multidisciplinary, 2(1), 67. https://doi.org/10.22515/shahih.v2i1.670
Widya Nindia Sari, & Ahmad, M. (2021). EDUKATIF : JURNAL ILMU PENDIDIKAN Pengembangan Media Animation Game Geometry Smart Choice untuk Mata Pelajaran Matematika di Sekolah Dasar. 3(5), 2769–2775.
Yulaika, Nina Fitriya, Harti Sakti, N. C. (2020). Pengembangan Bahan Ajar Elektronik Berbasis Flip Book Untuk Meningkatkan Hasil Belajar Peserta Didik. Jurnal Pendidikan Ekonomi, Manajemen Dan Keuangan, 4(1), 67–76. https://doi.org/10.26740/jpeka.v4n1.p67-76
Yunianto, T., Negara, H. S., & Suherman, S. (2019). Flip Builder : Pengembangannya Pada Media Pembelajaran Matematika. TERAMPIL: Jurnal Pendidikan Dan Pembelajaran Dasar, 6(2), 115–127. https://doi.org/10.24042/terampil.v6i2.5056
Yusi Kamhar, M., & Lestari, E. (2019). Pemanfaat Sosial Media Youtube Sebagai Media Pembelajaran Bahasa Indonesia DI Perguruan Tinggi. Inteligensi : Jurnal Ilmu Pendidikan, 1(2), 1–7. https://doi.org/10.33366/ilg.v1i2.1356
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
- Authors who publish with JTP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- Licensing for Data Publication
Licensing for Data Publication
JTP use a variety of waivers and licenses, that are specifically designed for and appropriate for the treatment of data:
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)